Fourth Industrial Revolution 4IR EXHIBITION

Sci-Bono Discovery Centre is excited to inform the public members of our establishment of the Fourth Industrial Revolution (4IR) Exhibition. This is one of its kind in the whole country. Before talking about the actual exhibition at Sci-Bono Discovery Centre, we need to give a short background of what the 4IR is.

 

The fourth industrial revolution is the current and developing environment in which disruptive technologies and trends such as the Internet of Things (IoT), robotics, virtual reality (VR) and artificial intelligence (AI) are changing the way we live, work and do things.

This 4IR exhibition is not only intended to bring awareness to our visitors, but Sci-Bono Discovery Centre will also through this exhibition, instil positive attitudes and willingness to engage in the 4th IR activities.

 

The Exhibition provides the visitor with an opportunity to interact and explore live scenes where the actual applications of 4IR activities are taking place. In addition, learner/student/teacher development workshops have been arranged to ensure that the actual participants are fully engaged.

 

Through this exhibition some illustrations of several profound technological advancements that are currently under development are being showcased. Such adventures are aimed at transforming our work and everyday lives, including robotics, artificial intelligence, autonomous vehicles, smart home devices, wearables, mobile payments, and virtual reality.

THE EXHIBITION

 

Our Exhibition currently hosts the Humanoids (two small ones and the big one called Pepper), Virtual reality Station, Augmented Reality and the interactive displays integrated with of a number of TV screens.

 

 

 

 

With a larger overview of the center, this navigational interface allows visitors to have access to the events calendar, overview of all content at the center as well as more relevant information. This concept is through the touch screen located at the entrance to the center.

 

 

 

Interactive display section has been created where visitors are encouraged to use traditional touch screens to immerse themselves in games and content around Science Technology Engineering and Arts and Mathematics (STEAM).

 

Children are provided with the opportunity to play games to train their analytical ability, improve their ability to solve puzzles and challenges.  They are also challenged to explore more traditional content style, such as exploration of subjects including how Artificial Intelligence works, Machine Learning, how data transfers over networks etc.

 

 

 

While traditional science teaching has complex challenges around logistics, safety and costs. VR has none of these limitations. Experiments are done as often as needed with no physical costs of materials or safety concerns. Students can learn about physics and chemistry, life science etc. in a safe environment.

 

 

NAVIGATION

INTERACTIVE DISPLAY

SCIENCE EXPLORATION

 

 

Within VR learning occurs without any distract but with full immersion. Learning and understanding mathematics becomes easier and more fun inside of VR due to the nature of games and how they are designed. This is designed to make learning and exploration real fun especially for little ones.

 

Wide learning opportunities exist through this exhibition, children have many prospects to learn on, e.g. google earth exploration experience. With Google Earth VR, children can travel to almost any place in the world. They can fly all over the world and explore any city, any monument and landmark anywhere in the world.

 

 

 

The exhibition has two different types of humanoids the small one (called Sanbot Max and the Bigger one called Pepper)

 

The Sanbot Max robot was designed to be implemented into numerous kinds of business scenarios, providing customers and staff members with intelligent and efficient services.

 

Pepper is a semi-humanoid robot which means that a human has to control it. It is designed with the ability to read emotions. Pepper recognizes faces and basic human emotion.

MATHS LOGIC

HUMANOIDS (ROBOTS)

 

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